Rob Zacny
‘Resident Evil 4’ Didn’t Need a Remake, But This One’s Brilliant Anyway
The original Resident Evil 4 had a chaotic energy that was hard to pin down, but the remake gets it—and embraces it.
'Company of Heroes 3' Achieves a Victory, but Not a Decisive One
A great new setting and a classic, durable RTS design are let down by an ambitious but underwhelming campaign.
‘Like a Dragon: Ishin!’ Can't Stop Interrupting Itself With Nonsense
The Yakuza formula may be simple, but this Meiji-era remake shows that its ingredient ratios are delicate.
'Dead Space' Is Back, And 'Dead Space' Still Kicks Ass
What's old is new again, and in this case, it's the formative space horror game getting a new, extremely good looking lease on life. Welcome back.
Scrapbooking at the End of the World in 'SEASON'
'SEASON: A letter to the future' is a masterful meditation on history and memory.
‘Fire Emblem Engage’ Is a Tactically Brilliant Saturday Morning Cartoon
'Engage' fails to build a meaningful narrative, but succeeds in pushing the series' tactics to the next level
‘Luck Be a Landlord’ Designer’s Anti-Capitalist Game Is a Success. He Still Hates Capitalism
"Having a financially successful video game doesn't make insurance companies or pharmacies view me any differently.”
The Best Video Games This Year Helped Me Feel Closer to People
Whether it was score chasing in 'Neon White,' killing innocents in 'The Quarry,' or building a house in 'Minecraft' with my kid, games were communal.
The Horror That FromSoftware Lost Between ‘Demon's Souls’ and ‘Elden Ring’
The themes and mechanics are still there in places, but nothing has come close to the bleak religious survival horror of From's 2009 masterpiece.
‘The Callisto Protocol’ Is Not the Second Coming of ‘Dead Space’
A video game set in space, where everything has gone wrong, should rule. This one doesn’t.