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The white noise on Harman's TV screen. The bizarre dance of a Heaven Smile, the game's cannon fodder. Travis the ghost, hanging from a tree, wearing a tank top that says "GOOD SHAPE." Killer7 is popping with images that aren't just strange, but magnetic, stimulating. It's the closest video games have got to relinquishing what Salvador Dali called "aesthetic concern." It just is. It just overwhelms. It's something that my eyes simply like and crave."We're in a tight spot," repeats Iwazaru, the aforementioned gimp from the ceiling. And in 2015, with games being what they are, he couldn't be more right. Pure expression is what we need in the mainstream. Of that, Killer7 remains a powerful example.Follow Ed Smith on Twitter.On Motherboard: What to Read if You Want to Study Video Games