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Often in video games, spectacle and violence are given zero context. Alternatively, and particularly at the moment, as game-makers fall over themselves to prove how sophisticated they are, lore, information and "back story" overwhelm action. Quality has become confused with quantity. It's rare that a game is able to sufficiently, and briefly, humanise its characters, explain its story and contextualise its action. Even rarer is a game that can do all of those things again and again and again, shifting from one idiosyncratic scenario to another, in quick succession, while still keeping the player up to speed and motivated.Sometimes it does it through found items. Other times it uses cutscenes, scenery and sound cues. But from those deceptively packed opening minutes to the closing credits, Resident Evil 4 ensures you always know where you are, what you're doing and why. Given the typical quality of writing in games, that is no modest achievement.Remastered ports of Resident Evil(s) 4, 5 and 6 are available now for PlayStation 4 and Xbox One.@mostsincerelyedRead more gaming articles on VICE here, follow VICE Gaming on Twitter, and like us on Facebook.Related, sort of, on Munchies: This Is What Your Childhood Cereal Obsession Looks Like as Horror Movie Art