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Games
The Small But Important Change ‘Celeste’ Made to Its Celebrated Assist Mode
09.16.19
By
Patrick Klepek
Games
Where There Is Dark Souls Discourse, There Is Waypoint Radio
04.05.19
By
Patrick Klepek
Games
We’ve Always Made Our Own Easy Modes. ‘Sekiro’ Is No Exception
04.03.19
By
Patrick Klepek
Games
How a Horror Game About Death Expanded Its Audience By Letting Them Live
03.27.18
By
Patrick Klepek
Games
Why The Very Hard ‘Celeste’ is Perfectly Fine With You Breaking Its Rules
02.07.18
By
Patrick Klepek
Games
Why, Two Years Later, Sci-Fi Horror ‘Soma’ Is Nerfing Its Monsters
11.28.17
By
Patrick Klepek
Games
What Happens When the World Says Your Game Is Too Difficult
05.11.17
By
Patrick Klepek