Games Features
Why It Took 25 Years for the Video Game ‘Tibia’ to Get Sound
Adventurers in the online RPG 'Tibia' have been been playing the game silently for decades, but now, that's changing.
How Guides Help Video Game Sites Survive the Modern Internet
One reason a niche website like RPG Site can pay its writers is because it relies on people showing up for puzzle solutions.
Why Is a Game Publisher Trying to Buy Every Video Game Ever Made?
The company that recently bought Crystal Dynamics and Eidos Montreal wants to build an archive in Sweden. We tried to understand why.
Call of Duty Devs Tell Us What It’s Like to Make a Game in the Wake of a Mass Shooting
We know video games don't cause real-world violence, but that hasn't stopped some game developers from feeling guilt about their work.
With So Many Games Being Released, How Do You Get Anyone to Pay Attention?
More than 5,000 games have been released on Steam this year alone. Games like 'Peglin' and others have broken through the noise.
The Video Game Version of 'The Thing' Is an Empty Promise Worth Playing
The opening hours of the 2002 survival horror game are wildly promising, before it buckles under the weight of its ambition.
Why Do People Still Care About ‘Duke Nukem Forever’ So Much?
The game was announced in 1997, but didn't ship until 2011—and sucked. A generation of gamers still latch onto a mythical, unreleased version of Duke.
How ‘Citizen Sleeper’ Turns Stress into Intimate Storytelling
Most video games explain how and why the player might fail. 'Citizen Sleeper' keeps this information hidden on purpose.
'Overwatch 2' Is Not a Very Good Sport
Overwatch has been balanced around its competitive scene for a long time. Sadly, that hasn't made it a very good sport
Sometimes Preserving Video Game History Requires Partnering With the Enemy
It's never been more expensive (or profitable) to be in the video game collection business, but that's making the job of preservationists even harder.
Why 'Sid Meier's Gettysburg' Stopped Making Sense
It's a masterpiece of intuitive and elegant design based on a popular history that stopped being so popular, and no longer feels so important.
The Delicate Balancing Act of Making a Video Game Built on Secrets
For years, the designer behind 'Tunic' was carefully crafting his Fez-inspired adventure, trying to figure out how secret to make his secrets.