roguelike
Why ‘Save and Quit’ Might Not Be an Easy Change for ‘Returnal’
'Returnal' doesn't let people save and quit during the middle of a run, but neither does 'Spelunky.' It's a question of design and resources.
10 Years After Release, Edmund McMillen Can't Stop Working on 'Binding of Isaac'
What started as a goofy experiment has become the game McMillen can't say goodbye to. Will this time be different?
Game Developer Delays Patch Because He Can't Get His Prescription Medicine
‘Luck be a Landlord’ has become an unexpected hit, and designer Dan DiIorio sometimes can’t work on the game because his brain won’t let him.
How Players Are Beating 'Hades' Without Touching Any Buttons
It's possible to reach the game's final boss and put the controller down, if you play your cards right.
Few Gaming Moments in 2020 Were More Satisfying Than Mastering 'Hades'
Some games are like climbing a mountain, except you're not sure where the top is until you're already there.
How 'Hades' Made a Genre Known For Being Impossibly Hard Accessible
Developer Supergiant Games explains how they built a game around death that people can't stop playing.
I Was Ready for 'Spelunky 2,' And Then 'Hades' Showed Up
A tremendous mashup of hard-as-nails action and innovative storytelling in a package that, normally, would turn a lot of people off.
'Spelunky' Is About the Cycle of Death and the Power of Community
Without people cheering me on and picking me up, I might have given up on 'Spelunky,' one of my favorite games, a long time ago.
What It's Like to Make Hugely Successful Games With Your Friend From 3rd Grade
'Risk of Rain 2' is the culmination of two people who transitioned from being friends into massively popular video game designers.
'ScourgeBringer' Turns Players into a Slashing, Dashing Traffic Cop Ninja
Screen shots do not do 'ScourgeBringer' justice. You need to see this game in action.
Double Fine's Take on Roguelikes, 'RAD,' Is Charming, But That's Not Enough
Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.
'Dicey Dungeons' Will Help You Understand the Best New Genre in Games
It's a roguelike deckbuilder that looks nothing like the phrase “roguelike deckbuilder.”