Wargames
Why 'Sid Meier's Gettysburg' Stopped Making Sense
It's a masterpiece of intuitive and elegant design based on a popular history that stopped being so popular, and no longer feels so important.
'Unity of Command 2' Messes with Tactics Perfection—And It Works
The sequel to a landmark World War 2 wargame goes for a change of scenery, and of just about everything else.
'Radio Commander' Is an Intimate Look at War from an Uncomfortable Distance
Wargaming meets story and stereotyping in a flawed, ambitious game about Vietnam.
Games Have Always Tried to Whitewash Nazis as Just 'German Soldiers'
Badass is not the same thing as bad.
Meet the 'Wargamer' Preparing to Defend Corbyn from the Establishment
Richard Barbrook is helping John McDonnell prepare for power.
GMT Games Already Make Great Tabletop Wargames, Now They're Going Digital
Some of the best wargame design of the last twenty years might finally arrive on PC thanks to a partnership between GMT and Playdek.
'#WarGames,' the Interactive Reimagining of the Iconic Nuclear Thriller, Is Mostly a Gimmick
Sam Barlow's part game, part television show adds up to something I don't want to watch or play.
The Best Psychological Wargames of the 1990s Were Just Re-Released
The greatest games of the Close Combat series have returned on GOG.
Meet the Developers Behind a Wargame About People, Not Weapons
'Burden of Command' looks at a familiar battlefield from an new and novel angle.
How I Survived a Zombie Apocalypse Only To Wind Up In Federal Prison
'Urban Nightmare: State of Chaos,' a combination of LARP and board game, was played across five different countries with hundreds of players.
It Took 10 Years, But We Finally Have a Good 'Battlestar Galactica' Game
It's got the great look, style, and tactics of the show. The only thing missing is the heart.